Each player must "work" to build a house by assembling 4 walls, 4 cards with the same value: for example assemble 4 jacks or 4 aces, regardless of the color.
The game is to use different economic rules to circulate the cards between players, looking at how many houses will be built. Everyone can feel the effects of the rules on their own behavior and the behavior of others.
A notary will count each house reported: he or another must know how to shuffle quickly to distribute new cards! A facilitator explains the rules, and measures the time. The time is measured by the facilitator (eg 2 minutes per round).
The number of cards has been chosen for one square of cards per player, plus at least 4 square more: for 20 players, this is 80 + 16 = 96 cards. You can play from 5 or 6.
Game 1: the gift.
Each player receives 4 cards drawn randomly at the beginning and every time he returns 4 cards of the same number representing a house to a notary. How to most efficiently build the biggest number of possible squares? No restrictions between players.
This game can take place in 12 minutes. You get an image card or a colored card for each house and count them up at the end.
Game 2: barter.
This game can take place in 12 minutes.
Game 3: Under the actual official currency system of debts and compound interests, the bank gets almost everything at the end and we know how bad that system is, just look around you …
Game 4: Dividend and Social Credit, polypoly 3C